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    Kling 3.0 Motion Control

    Kling 3.0 Motion Control transfers real performances, facial expressions, body language, and complex emotions to your AI characters with high fidelity.

    Try Kling 3.0 Motion Control

    Create videos using Kling 3.0 Motion Control in 3 simple steps

    Upload your references

    Upload your references

    Choose a reference image for your AI character and a video with the motion you want to transfer.

    Transfer the performance

    Transfer the performance

    Kling 3.0 Motion Control replicates facial expressions, body gestures, and timing from your reference video to the AI character.

    Download your video

    Download your video

    Get up to 30 seconds of continuous AI performance ready to use in your projects.

    Full-Body Motion Transfer

    Full-Body Motion Transfer

    Extract complete motion sequences from any 3–30 second reference video and apply them precisely to your character—walking, dancing, martial arts, or complex choreography, with full-body capture and hand detail preservation.

    Element binding

    Element binding

    Anchor your character's facial identity across every frame. Same face, same hair, same features—stable through extreme angles, camera movement, and partial occlusion.

    Motion reference & motion brush

    Motion reference & motion brush

    Choose between transferring motion from a reference video or painting trajectories manually. Select up to 6 elements, draw their paths, and lock anything that should stay still—frame-perfect control over every movement.

    Multi-shot integration

    Multi-shot integration

    Transfer a performance and let it unfold across multiple camera angles in a single generation. The AI Director handles shot composition and narrative flow while keeping the motion intact throughout the sequence.

    Text-based scene control

    Text-based scene control

    Adjust background, lighting, atmosphere, and visual style using text prompts—without touching the transferred motion. Change the world around your character while the performance stays exactly as intended.

    Built-in motion library

    Built-in motion library

    Start creating immediately with a curated library of pre-built motion sequences. Or upload your own reference videos to transfer any movement, any style, any performance.

    What users say about Kling 3.0 Motion Control

    Alex Rivera

    Alex Rivera

    Independent Filmmaker

    Motion Control 3.0 changed how I direct AI scenes. I record my own performance and the character nails every expression—anger, joy, hesitation. It feels like actual directing, not prompting.

    Sophie Laurent

    Sophie Laurent

    Creative Lead, Digital Agency

    Element Binding was the missing piece. Our AI presenter keeps the same face across 20 different scenes. Clients can't tell it's not a real actor.

    James Okafor

    James Okafor

    Motion Graphics Designer

    The built-in motion library saves me hours. I grab a preset, apply it to my character, and tweak with text prompts. From concept to final cut in minutes, not days.

    Börja skapa med Kling 3.0 Motion Control idag

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    FAQs about Kling 3.0 Motion Control

    • Kling 3.0 Motion Control is an AI feature that transfers real human performances—facial expressions, body gestures, and complex emotions—from a reference video to an AI-generated character with high fidelity.
    • Kling 3.0 generates video from text or image prompts, while Motion Control adds the ability to transfer real performances from a reference video to your AI character—replicating facial expressions, body language, and emotional nuances.
    • Up to 10 seconds when using a reference image, and up to 30 seconds when using a reference video. Output is available in 720p (Standard) and 1080p (Pro).
    • Standard quality (720p) costs 110 credits per second. Pro quality (1080p) costs 150 credits per second.
    • Open Pikaso AI Video Generator, select Kling 3.0 Motion Control as your model, upload a reference image for your character and a reference video with the motion you want to transfer, then generate your video.

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